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FF7 Remake DLC: Why Did The Design of Yuffie And Sonon Change in-Development?

What did Tetsuya Nomura say about the character designs in the FF7 Remake DLC? As you’ve already heard by now, Famitsu published a new interview on FF7 Remake with Tetsuya Nomura, revealing a few more details on the Intergrade PS5 version and its DLC , and the mobile games The First Soldier and Ever Crisis – and here we are with some additional details after having read the interview, most notably how the design of Sonon Kusakabe has changed in-development to reflect the changes and designs of Yuffie and several other FF7 characters. FF7 Remake DLC – How Yuffie and Sonon were designed to balance each other

The Seven PlayStation Indie Games Ranked From Today s Showcase

6. Chicory: A Colorful Tale Color, or the lack of, is something that developers don’t play with nearly enough. In  Chicory: A Colorful Tale, you take control of an adorable cartoon dog who’s looking for the titular Chicory. From the trailer, the gameplay seems to consist of coloring the grayscale world to reveal secrets as well as the path forward. It’s cute, but I’m curious how exactly the paintbrush will be controlled in the trailer, it seems to be moving much faster and with more precision than a joystick could have. Maybe it’ll make use of the underutilized touchpad? Either way, 

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