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Electronic Arts (EA) Q4 2021 Earnings Call Transcript


Operator
Good afternoon. My name is Mike and I will be your conference operator today. At this time, I would like to welcome everyone to the Electronic Arts Q4 2021 earnings conference call. Mr.
Chris Evenden, VP of investor relations, you may begin your conference.
Chris Evenden
Vice President, Investor Relations
Thanks, Mike. Welcome, everyone to EA s fourth-quarter fiscal 2021 earnings call. With me from their homes today are Andrew Wilson, our CEO; and Blake Jorgensen, our CFO and COO. Please note that our SEC filings and our earnings release are available at ir.ea.com.
In addition, we ve posted earnings slides to accompany our prepared remarks. Lastly, after the call, we ll post our prepared remarks, an audio replay of this call, our financial model and a transcript. Once again, I d like to direct you to the earnings slides this quarter. They now contain the metrics and color that we ve historically included in Blake s remarks. ....

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SLG Game Market: Comprehensive study explores Huge Growth in Future | FunPlus, Lilith Games, Tencent, Paradox Interactive


SLG Game Market: Comprehensive study explores Huge Growth in Future | FunPlus, Lilith Games, Tencent, Paradox Interactive
iCrowd Newswire
11 May 2021, 02:24 GMT+10
A new business intelligence report released by HTF MI with title Global SLG Game Market Growth (Status and Outlook) 2021-2026 is designed covering micro level of analysis by manufacturers and key business segments. The Global SLG Game Market survey analysis offers energetic visions to conclude and study market size, market hopes, and competitive surroundings. The research is derived through primary and secondary statistics sources and it comprises both qualitative and quantitative detailing. Some of the key players profiled in the study are FunPlus, Lilith Games, Paradox Interactive, 2K Games, Net Ease, Tencent, Machine Zone, Yotta Games, Camel Games & IM30.NET. ....

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