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OliveX Holdings Limited (NSX:OLX) Completion of Six to Start Acquisition - ABN Newswire (@ABN_Newswire)


OliveX Holdings Limited (NSX:OLX) Completion of Six to Start Acquisition
  
Completion of Six to Start AcquisitionSydney, July 2, 2021 AEST (ABN Newswire) - Digital health and fitness company OliveX Holdings Limited (
NSX:OLX) is pleased to advise that the transaction for the acquisition of 100% of the shares in Six to Start Limited has been completed.
The acquisition was announced to the market on 5 March 2021.
Six to Start is a world-renowned, award-winning UK-based game developer and fitness company which creates immersive smartphone experiences including Zombies, Run!, the world s leading gamified health and fitness app. The Company s gamification assets are strategically important to OliveX and its vision to deliver innovative health and fitness experiences. ....

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OliveX Holdings Limited (NSX:OLX) Blue-Chip Investors Validate OliveX Strategy


OliveX Holdings Limited (NSX:OLX) Blue-Chip Investors Validate OliveX Strategy
  
Blue-Chip Investors Validate OliveX StrategySydney, May 7, 2021 AEST (ABN Newswire) - Digital health and fitness company OliveX Holdings Limited (
NSX:OLX) is pleased to announce it has received investor commitments in the form of placement letters for 8,888,888 shares at A$1.00 per share to raise A$8,888,888.
Subject to shareholder approval at an upcoming General Meeting, the Company will issue 8,888,888 shares, with funds received to finance cash consideration obligations arising from the previously announced acquisition of Six to Start Limited. The balance of funds will be used for working capital purposes.
New investors including EVG Holdings Pte Ltd, Mr Hyung Cheol (James) Lim (Founder of Blocore and Gameberry Inc.) and GBV Capital are joining the register. ....

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AR and VR for Gaming Market Forecast to Reach $11.0 Billion by 2026


AR and VR for Gaming Market Forecast to Reach $11.0 Billion by 2026
The Growing Availability of Headsets That Support the AR and VR Technologies Is Expected to Accelerate the Growth During the Forecast Period.
BriefingWire.com, 4/21/2021 -
The Market for AR and VR for Gaming is forecast to reach $11.0 billion by 2026, growing at a CAGR of 18.5% from 2021 to 2026. The market is driven by the growing popularity and integration of AR and VR technologies in mobile phones and other wearable devices. AR and VR are considered to seamlessly offer the most exciting emerging technologies on the planet for today’s life. The industries using the AR and VR technologies are forecasted to achieve the targeted valuation of over a Trillion dollars by 2025. Howsoever, AR has occupied a special place in the burgeoning mobile gaming world. Near about 50% of global game market apps displays no sign to lift-up as the handset that co ....

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