To help ensure the success of a workshop, Ben Shih introduces the concept of an inclusive workshop. In Part 2 of the series, you will continue to delve deeper into several key principles and guidelines that you can follow during and after the workshop to encourage an inclusive atmosphere.
Lessons Learned From Teaching Game Design by Lars Kalthoff on 02/16/21 10:54:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
I’ve spent the past six months teaching game design at the
Cologne Game Lab, a German university dedicated to the study of digital games. In this blog post, I want to share what I’ve learned during the process and condense it down into five practical rules you can apply to improve your own teaching.