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Interview: Ghosts 'n Goblins creator Tokuro Fujiwara


Take our mittened hand and let Polygon’s Winter Games package for 2021 guide you through the playground of wintertime games what’s great, what’s not, and what exciting features await you in the games coming out in February and March.
When the description “most difficult video game” comes to mind, many jump to titles like
Dark Souls and
Cuphead. Before those came
Ghosts ’n Goblins, a game from the brilliant mind of Tokuro Fujiwara that defines the word “difficult” and lives on as an enjoyable nightmare in the dreams of ’80s kids everywhere. Fujiwara directed many early Capcom titles, such as ....

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The Haunting History Of Capcom's Ghosts 'n Goblins Series - Feature


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Capcom is keen to keep its classic properties in the limelight, as evidenced by regular compilations of popular titles like
Mega Man. Along with the announcement of
Capcom Arcade Stadium, the company also revealed a resurrection of one of its oldest properties with a new entry in the long-running
Ghosts ‘n Goblins series, which is known as
Makaimura ( Demon World Village ) in Japan. The original arcade game, released way back in 1985, was designed by Tokuro Fujiwara, previously of Konami’s
Pooyan and Capcom’s
Bionic Commando and
Sweet Home. While the Ghosts ‘n Goblins franchise will be familiar to anyone who grew up during the 80s and 90s, its fame has waned in recent years – which is why we thought a refresher might be in order. ....

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