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Myastere: Ruins of Deazniff Isn't a Perfect Pairing of Mechanics


There are certain gameplay concepts where when you hear more than one in the same sentence, it makes sense. With
Myastere: Ruins of Deazniff, it’s a pairing of “Metroidvania” and “spring wire action.” I heard it and figured, “Okay, so this is
Castlevania meets
Umihara Kawase.” And in a way, it tries to be! But it’s also bogged down in some other design choices and elements that keep it from working. Be it the awkward localization, poor sense of direction, or strange grasp of physics, it keeps things from ever properly working.
Which is disappointing because, well, the company good at developing grappling hook games made it! I love the ....

Umihara Kawase , Holy Order , Studio Saizensen , Nintendo Switch , பரிசுத்த ஆர்டர் , நிண்டெண்டோ சொடுக்கி ,