are millions of users in it. but then when you are in them, they can often actually be quite private, so these can be small groups, one chats, and not easy for researchers or investigators, often, to look into those kinds of places to see where radicalisation is at work. some of the companies we saw annual report, like minecraft, they are big, they have got money, why are they not able to help themselves? all technology companies are walking this kind of balancing act. 0n the one hand you have the balance of the platform is being misused and the other the cost and difficulty of enforcing it and they all arrive at some kind of weird point in the middle where they kind of have to balance the costs and on the one side and the public risks on the other and currently, right now, it isjust less visible that this kind of stuff is happening on gaming platforms, they have just had less embarrassment and less public exposure around it. do you get the sense that these extremists are somehow being
being radicalised and there is plenty of radicalisation happens without mentioning hitler or any other kind of extremist phrase or trigger word, so it is never as simple as the presence of some words within chat. i would have thought that the walled gardens that are the gaming world would make players easier to track. you have got to buy the game with a credit card. you have got to surely know where you are, your ip address, to send you this high speed gaming data, is that not the case? these are walled gardens, but more like walled giant lavish meadows! they are huge, there are millions of users in it. but then when you are in them, they can often actually be quite private, so these can be small groups, one chats, and not easy for researchers or investigators, often, to look into those kinds of places to see where radicalisation is at work. some of the companies we saw annual report, like minecraft, they are big, they have got money, why are they not able
but then when you are in them, they can often actually be quite private, so these can be small groups, one chats, and not easy for researchers or investigators, often, to look into those kinds of places to see where radicalisation is at work. some of the companies we saw annual report, like minecraft, they are big, they have got money, why are they not able to help themselves? all technology companies are walking this kind of balancing act. 0n the one hand you have the balance of the platform is being misused and the other the cost and difficulty of enforcing it and they all arrive at some kind of weird point in the middle where they kind of have to balance the costs and on the one side and the public risks on the other and currently, right now, it is just less visible that this kind of stuff is happening on gaming platforms, they have just had less embarrassment and less public exposure around it. do you get the sense that these extremists are somehow being chased
make players easier to track. you have got to buy the game with a credit card. you have got do surely know where you are, your ip address, to send you this high speed gaming data, is that not the case? these are walled gardens, but more these are walled gardens, but more like these are walled gardens, but more like walled giant lavish meadows! they are huge, there are millions of users in it. and are millions of users in it. and many are millions of users in it. and many who are in them, they can often and many who are in them, they can often actually be quite private. can often actually be quite private, so these can be small groups. private, so these can be small groups, one chats, and not easy for researchers or investigators, often, to look into investigators, often, to look into those kinds of places to see where radicalisation is at work see where radicalisation is at work. see where radicalisation is at work, ., see where radicalisation is at work. ., , work. some