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are millions of users in it. but then when you are in them, they can often actually be quite private, so these can be small groups, one chats, and not easy for researchers or investigators, often, to look into those kinds of places to see where radicalisation is at work. some of the companies we saw annual report, like minecraft, they are big, they have got money, why are they not able to help themselves? all technology companies are walking this kind of balancing act. 0n the one hand you have the balance of the platform is being misused and the other the cost and difficulty of enforcing it and they all arrive at some kind of weird point in the middle where they kind of have to balance the costs and on the one side and the public risks on the other and currently, right now, it isjust less visible that this kind of stuff is happening on gaming platforms, they have just had less embarrassment and less public exposure around it. do you get the sense that these extremists are somehow being chased off the traditional social media platforms for example by something like say facebook is doing? with the capital riots, the far right especially

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