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Rendering Moana with Swift


Here I present another one, the Gonzales renderer, written by me. It is heavily inspired by PBRT and written in Swift (with a few lines in C++ to call OpenEXR and Ptex). It is optimized only as far as to be able to render it in a reasonable amount of time on a free Google Cloud instance (8 vCPUS, 64GB RAM). As far as I know this is the only renderer able to render Moana not written in C/C++. I wrote it with vi and command line Swift on Ubuntu Linux and Xcode on macOS so it should be relatively painless to get it compiled on these platforms. ....

Matt Pharr , Ingo Wald , Valgrind Memcheck , Disney Moana , Google Cloud Instance , Render Disney , Walt Disney Animation Studios , Google Cloud , Ubuntu Linux , Time Profiler , Visual Studio , Google Compute Engine , Integrate Ingo Wald , Universal Scene , Guided Path Tracing , Manifold Next Event , மேட் பார் , இங்கோ வால்ட் , டிஸ்னி மோன , கூகிள் மேகம் உதாரணமாக , வழங்க டிஸ்னி , வால்ட் டிஸ்னி இயங்குபடம் ஸ்டுடியோக்கள் , கூகிள் மேகம் , உபுண்டு லினக்ஸ் , காட்சி ஸ்டுடியோ , கூகிள் கணக்கிடு இயந்திரம் ,