where we feel a sense of presence with the people around us. right now, as we are doing this radio and video presentation, we are on zoom, looking at each other on 2d flat screens and in some kind of metaverse world perhaps we would feel a little bit more present with each other as we interact and move from space to space. nicola millard, principal innovation partner at bt, this does sound all just a bit dystopian, doesn t it? it is true that the metaverse did come from dystopian science fiction, i m a massive science fiction geek as well as a social scientist. i m interested in how technology and people interact but snow crash is the origin of the metaverse and to be honest i tend to describe it as the 3d internet. and it s notjust the digital bit, i think there is the intersection with the real world that we need to think about as well. typically, people do think of the metaverse as a snow crash, readyplayer one,
world perhaps we would feel a little bit more present with each other as we interact and move from space to space. nicola millard, principal innovation partner at bt, this does sound all just a bit dystopian, doesn t it? it is true that the metaverse did come from dystopian science fiction, i m a massive science fiction geek as well as a social scientist. i m interested in how technology and people interact but snow crash is the origin of the metaverse and i described honest i tend to describe it as the 3d internet. and it s notjust the digital bit, i think there is the intersection with the real world that we need to think about as well. crash, readyplayer one, the ultimate dystopian vision would be the matrix as well. this is the problem, it s all the science geeks pushing us toward this new future? i thin.it really tryied to move from that 2d static,