Published on 7 May, 2021
Resident Evil Village is finally here, continuing the story of Ethan Winters from Resident Evil 7 as he finds himself trapped in a bleak, wintry landscape full of tall vampire ladies, snarling wolf boys and more horrible nasties than you can shake an Umbrella-shaped stick at. It s also one of the best-looking PC games of the year by my reckoning, especially if you happen to own a ray tracing-capable graphics card. It runs supremely well, but it can start to chug a bit if you exceed your graphics card s memory limit. To help you get the best performance in Resident Evil Village, I ve put together this best settings guide, telling you which settings to turn on (and which to dial back) to help keep those frame rates nice and high.
Resident Evil Village PC Ray Tracing Impact Explored May 5, 2021 11:00 EDT
Welcome to The Village, well, Resident Evil Village, and yes this is another Ray Tracing article but hopefully you’ll enjoy the change to the way I cover this one and we can move forward like this. Hold towards the end for some of the performance information I know you’re all eager to see, but I want to spend more time talking about the tech used in the game and the impact it makes on the visuals so it’s easier to see how RT can enhance a game and go beyond what ULTRA settings can do.
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Jan 30, 2021 15:03 EST
Poland has long been hailed as an increasingly prosperous land for game development, with developers like CD Projekt RED, Techland, Flying Wild Hog, People Can Fly, 11-bit Studios and Bloober Team often cited as the best examples thanks to their global successes. There s also an interesting indie scene thriving in the country, though, and among these Exor Studios is certainly worth highlighting.
Originally formed as a modding group in 2003 (its first project was D.I.P.R.I.P., a total conversion mod for Valve Software’s Source Engine), Exor Studios went on to make Zombie Driver HD and tower-defense/twin-stick shooter game X-Morph: Defense, which got a 7.8 score from Dave a couple of years ago.