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Lots of Updates news - The Walled Garden

I ve implemented a save and load system in my game, preserving tree states across sessions, a feature not in the original engine. Upcoming enhancements include tree aging and a dynamic day-night cycle. The development checklist highlights progress in. ....

Story-development , Player-movement-system , Basic-combat-system , Inventory-system , Procedural-tree , Apple-system , Knight-cycle , Colour-changes , Implement-sub-item-system , Game-objects , Player-character