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Populus Run is collecting and shedding runners on its way to Apple Arcade this week


Endless runners have become kind of a staple of mobile gaming. There’s any number of themes, obstacles, and aesthetics you can apply to the twitchy reflex genre of gaming, and its bite-sized pick-up-and-play formula is often an easy go-to for a quick game. One factor that nearly always remains constant though is that you have one runner and one shot at success or failure on your attempts to go the distance. Not so in developer FIFTYTWO’s upcoming Populous Run coming to the Apple Arcade.
This interesting and unique little endless runner can be found on the App Store for iOS devices and will be featured in Apple Arcade starting on Friday, January 29, 2021. Dubbed a “sugar-free running game”, Populus Run challenges you to make a run through various levels of sweets and other foods looking to cut your travels short. The twist here is that you don’t just control one runner. You control a group that can grow or diminish, allowing you to keep going as long as you keep one r ....

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The Independent Gamer: Inside the Development of Silent Narrative 'When the Past Was Around'


January 15, 2021 8:55am
by
Trilby Beresford
Toge Productions
Illustrator Brigitta Rena shares her inspiration for the hand-drawn interactive story, which features a young girl and her owl companion.
The Independent Gamer is a curated roundup of news from indie gaming, landing here every other Friday.
A new year has begun, and a recent title that has gained a following since its release in late 2020 is the adventure point-and-click title 
When the Past Was Around from developer Mojiken Studio and publisher Toge Productions, both based in Indonesia. The game about a young girl and her owl companion is created and illustrated by artist Brigitta Rena, who set out to make a relatable and interactive story without any dialogue so that players could loosely interpret the game based on their own experience in life. ....

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