AGDoom is a gameplay mod planned to become a Total Conversion for Doom/Doom 2, with support for Heretic, Hexen and Chex Quest. It introduces many new classes to the engine who all have their own unique weapon hierarchies and alternate playstyles, essentially.
AGDoom s enemies designed to be standalone to work with any gameplay mod, map, gore mod or anything else you may want to throw in. It s designed for maximum compatibility.
Gameplay modification for GZDoom source port, that adds ~295 new humanoid buddies equipped with modern arsenal. This little project can be viewed as standalone monster pack and also can be combined with another gameplay modifications such a weapon packs.
Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels.