Live Breaking News & Updates on Next Gen Work Model

Stay updated with breaking news from Next gen work model. Get real-time updates on events, politics, business, and more. Visit us for reliable news and exclusive interviews.

Gamasutra - Press Releases- Tripwire Interactive Implements 'Next Gen Work Model' Offering Maximum Flexibility to All Studio Employees


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
ROSWELL, Ga. – May 14, 2021 –Tripwire Interactive, developers of the
Killing Floor,
Rising Storm and
Maneater franchises, and Tripwire Presents, the publishing division that focuses on releasing great games from other independent studios, including
Chivalry 2,
Espire 1: VR Operative and
Road Redemption, today announced the implementation of their innovative and exciting Next Gen Work Model, a new hybrid work plan that will allow all members of the studio full flexibility in designating the balance between in-office and remote work. Starting immediately, the Next Gen Work Model will allow Tripwire employees to create their own individual plan with the option to work hybrid in-office and remote in any variation of their choosing, fully remote, or fully in-office. By offering fully customizable hybr ....

United States , John Gibson , Tripwire Interactive Implements , Tall Studio , Tripwire Interactive , Killing Floor , Red Orchestra , Rising Storm , Tripwire Presents , Road Redemption , Next Gen Work Model , Torn Banner Studios , Digital Lode , Pixel Dash , ஒன்றுபட்டது மாநிலங்களில் , ஜான் கிப்சன் , அனைத்தும் ஸ்டுடியோ , கிள்ளீங் தரை , சிவப்பு ஆர்கெஸ்ட்ரா , உயரும் புயல் , சாலை மீட்பு , கிழிந்தது பதாகை ஸ்டுடியோக்கள் , டிஜிட்டல் லோட் , படத்துணுக்கு கோடு ,

Maneater Dev Tripwire Next Gen Work Model is Flexibility for Employees


Tripwire Interactive, who most recently garnered acclaim for the ShARkPG
Maneater, is instituting a new customizable “Next Gen Work Model” designed to foster creativity, work/life balance, and flexibility for all employees, both existing and new.
After the pandemic forced studios to work from home, many have wondered what coming out on the other side of this worldwide event will look like. In addition, conversations around crunch, work/life balance, and creative cultures in game development studios have reached a critical mass. Tripwire’s Next Gen Work Model is named as such because it is designed to move game development into the future, offering its employees the ability to customize their own plans for both in-office and at-home work. Employees can choose any variation of a hybrid schedule, fully remote, or fully in the office, in order to best fit their own lives and creative needs. ....

United States , John Gibson , Square Enix , Tripwire Interactive , Gen Work , Next Gen Work Model , ஒன்றுபட்டது மாநிலங்களில் , ஜான் கிப்சன் ,