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LeftoverLocals: Listening to LLM responses through leaked GPU local memory

By Tyler Sorensen and Heidy Khlaaf We are disclosing LeftoverLocals: a vulnerability that allows recovery of data from GPU local memory created by another process on Apple, Qualcomm, AMD, and Imagination GPUs. LeftoverLocals impacts the security posture of GPU applications as a whole, with particular significance to LLMs and ML models run on impacted GPU… ....

Kelly Kaoudis , Ben Koo , Trent Brunson , Vijay Sarvepalli , Qualcomm Adreno , Tyler Sorensen , Max Ammann , Heidy Khlaaf , Khronos Apis , Neil Trevett , Dominik Czarnota , Adelin Travers , Adam Sorensen , Coordination Center , Khronos Group , Pad Air , Apple Macbook Air , Hugging Face , Named Entities , Command Line , Jay Little , Compute Units , Streaming Multiprocessors , Metal Shading Language ,

Understanding MetalFX, Apple's graphics performance booster - macOS Discussions on AppleInsider Forums

While Metal is Apple s fast graphics rendering technology for games, MetalFX adds improvements to make it shine on Apple Silicon. Here s how MetalFX works.



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Pixar Renderman , While Metal , Apple Silicon , Metal Shading Language , Apple Arcade ,

Shaderific for Metal now available on the iPad App Store prMac

Shaderific for Metal now available on the iPad App Store prMac
prmac.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from prmac.com Daily Mail and Mail on Sunday newspapers.

Goetz Roessner , Gryphos Gmb , Apple Inc , Metal Shading Language , Metal Shading , Gryphos Gmbh , All Rights , கெட்ஸ் ரோஸ்னர் , ஆப்பிள் இன்க் , உலோகம் நிழல் மொழி , அனைத்தும் உரிமைகள் ,

WebGPU for Metal Developers, Part One


Doing high-performance 3D rendering on the Web has always been a tricky proposition.
WebGL, in its quest for programmer familiarity and cross-platform ubiquity, adopted the API of OpenGL ES. As such it has never been capable of exploiting the full power of the underlying GPU, even as desktop APIs like DirectX 12, Metal, and Vulkan debuted and became popular. Furthermore, Apple has been slow to build out full support for WebGL 2: as of this writing, it remains an Experimental Feature in Safari).
Fortunately, the situation seems to be changing. After over four years in development by a working group in the W3C Consortium, the WebGPU API is hopefully on the cusp of stability and broad availability. ....

Fcc Consortium , Experimental Feature , Part One , Part Two , Chrome Canary , Brief Orientation , Metal Shading Language , Uploading Vertex , சோதனை அம்சம் , பகுதி ஒன்று , பகுதி இரண்டு , குரோம் கேனரி , உலோகம் நிழல் மொழி ,