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What we've been playing


Somewhat shamefully, I dismissed Immortals Fenyx Rising almost immediately when I played it back at launch, wholly unimpressed by its drab, uninspiring opening location - a brown, war-blasted sweep of destitution that, it turns out, massively undersells the rest of the game. On a whim though, I picked it up again over the weekend, finally managing to force myself through its miserable starter island into the game proper - a glorious undulation of verdant hills, preposterously stacked precipices, and endless distractions - and I m having a genuine blast.
Sure, its shameless pilfering from Breath of the Wild inevitably leads to unfavourable comparisons, but there s a lot of fun to be had just ambling your way through its irreverent stew of Greek mythology and Ubisoft excess. The map is the biggest letdown, a disorientating (if undoubtedly beautiful) mish-mash of contrivances that s just too stacked and busy to elicit any real sense of place. Unlike that ....

Perifereia Notiou Aigaiou , Chris Donlan , Matt Wales , Eugene Jarvis , Fenyx Rising , Immortals Fenyx Rising , Day One , Housemarque Universe , கிறிஸ் டான்லன் , மேட் வேல்ஸ் , யூஜின் ஜார்விஸ் , நாள் ஒன்று ,

Marvel's Avengers developer seeks to better explain why it's increasing XP grind


We caused confusion, we get it.
Updated on 8 March 2021
Crystal Dynamics has issued a further statement on its upcoming Marvel s Avengers XP changes that will soon increase the game s later levelling grind. The developer also admitted its initial explanation was not comprehensive enough and had caused confusion .
The XP changes were originally detailed last week in a blog post on the Marvel s Avengers website, along with a warning that any player who wanted to avoid the lengthier grind had until 18th March (the day these changes hit) to level up characters first.
While it s tempting to read the increased grind as a cynical attempt at keeping players embroiled in the Avengers live service game for longer, our reporter Matt Wales summarised last week, Crystal Dynamics insists the goal is to fix pacing issues with the existing levelling system, arguing the speed the game currently awards skill points may be confusing an ....

Matt Wales , Crystal Dynamics , Playstation Exclusive Spider Man , Xbox Series , மேட் வேல்ஸ் , படிக இயக்கவியல் , ப்லாய்ஸ்டதிோன் பிரத்தியேக சிலந்தி மனிதன் , க்ஷ்போக்ஷ தொடர் ,

What we've been playing


26th of February, 2021
Hello! Welcome back to our regular feature where we write a little bit about some of the games we ve found ourselves playing over the last few days. This time: plagues, vikings and ancient cities.
Nebuchadnezzar, PC
If you d asked me a week ago to give you the whats and wheres and whens of ancient Mesopotamia, my history-deficient brain wouldn t have had much of a clue. Now, though, thanks to Nepos Games engrossing old-school city builder, Nebuchadnezzar, I feel like I ve an entire history lesson s worth of facts and figures with which to regale you.
That surprising bounty of actual historical context is just one of Nebuchadnezzar s lovely touches, niftily informing the structure and difficulty curve of its main campaign so your Mesopotamian city s rise from a couple of huts to a sprawling metropolis unfolds through the gradual introduction of chronologically correct new buildings and other mechanical complexities. You re essentially discove ....

Ian Higton , Matt Wales , Nepos Game , Impressions Games , Early Access , Plague Tale , Xbox One , Game Pass , Black Death , மேட் வேல்ஸ் , பதிவுகள் விளையாட்டுகள் , ஆரம்ப நுழைவு , பிளேக் கதை , க்ஷ்போக்ஷ ஒன்று , விளையாட்டு பாஸ் , கருப்பு இறப்பு ,