Imagine a lovecraftian game, that just drags you into it s cold, dark world, and forces you to face unknown terrors older than this world. Imagine breathtaking adventure in a dynamic, living enviro nment, with a day and night cycle, hunger, fatigue and.
In this essay, I would first like briefly to touch on how Lovecraft and Tolkien’s rigorous adherence to their literary sensibilities shaped later cultural expressions of myth and the macabre. Second, I would like to sample evidence of whether Lovecraft influenced elements of Tolkien’s grand tales.