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Alan Wake 2 Dev Talks Integration of Mesh Shaders & DLSS 3.5, Explains Work Graphs Importance in Future Games

We interviewed Tatu Aalto, Lead Graphics Programmer at Remedy, to discuss the integration of Mesh Shaders and DLSS 3.5 in Alan Wake 2. ....

Tatu Aalto , Alan Wake , Mesh Shaders , Work Graphs , Lead Graphics Programmer , Remedy Entertainment , Ray Reconstruction ,