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CPU real-time ray-tracing is here, but performance in Quake 2 RTX sits at 1 FPS

Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration. ....

Radeon Gpus , Konstantin Seurer , Gd Graphics Library , Team Blue , Alan Wake , Graphics Library , Enemy Territory , Ray Tracing , Id Software , Quake Ii ,

Developer manages to run ray tracing without a GPU, achieves 1 fps on Quake II RTX

Developer Konstantin Seurer has been hacking away at the open-source Mesa graphics library, adding support for Vulkan ray tracing right into the CPU code. By enabling the. ....

Konstantin Seurer , Linux Gaming , Ray Tracing , Geforce Rtx , Quake Ii Rtx ,

Ray Tracing Without a GPU! I hope 1 FPS is OK!?

A developer working on Mesa 3D Graphics Library gave an interesting demonstration this week. They’ve implemented support for CPU-based ray tracing in Vulkan… ....

Konstantin Seurer , Lavapipe Vulkan Ray , Gd Graphics Library , Graphics Library , Developer Konstantin Seurer , Tracing Without , Lavapipe Vulkan Ray Tracing ,

RADV "Radeon Vulkan" Drivers For AMD GPUs Receive Long-Awaited Ray-Tracing Performance Boost

The open-source MESA RADV "Radeon Vulkan" drivers for AMD Radeon GPUs have received a major boost to ray tracing performance. ....

Radeon Gpus , Konstantin Seurer , Radeon Vulkan , Team Red ,