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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #80


Game Dev Digest Issue #80 - Tips Galore
by Mike Marrone on 02/05/21 09:39:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com​
Its a jam packed issue full of varied tips and tricks for improving your code, your performance, your visuals and game overall. Enjoy!
Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players. ....

Mike Bithell , School Simulator , Bar Foundation , Ar Foundation In Unity , Unity Asset , Motivation Through Upgrades , Every Unity Developer Should Know , Unityi Ve , Small Features , Style Guide , Scriptableobject Events , Scriptableobject Event , Unity Event , Real World Elevation Data , Geographic Information System , Part Optimization , Mobile Applications , Job System , Inventoryitem Editor Part , Tooltip Preview , Inventoryitem Editor , Shader Breakdown , Getting Started , Interactive Grass Shader , Geometry Grass Shader , Thomas Was Alone ,