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Ray Marching: Menger Sponge Breakdown

An Iterative Ray Casting Rendering Technique ....

Inigo Quilez , What Is Ray , Menger Sponge ,

How we made an animated movie in 8kB - Ctrl-Alt-Test

The Sheep and the Flower - a demoscene production and real-time animation that looks like a standard short animated movie, in just 8kB ....

Little Prince , Shader Minifier , Inigo Quilez , Visual Studio , Antoine De Saint Exup , Distance Fields , Signed Distance , Live Coding , Closure Compiler , War Between ,

A Journey Into Shaders

I finally decided to learn shaders. If you re curious about what shaders are and how they work, this article is for you. We ll start with the basics and build a simple blob from scratch.
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Inigo Quilez , Swiss Army , All You , Distance Functions , Signed Distance Functions ,

Painting with Math: A Gentle Study of Raymarching - Maxime Heckel's Blog

A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. ....

Inigo Quilez , Richard Mattka , React Three Fiber , Signed Distance , Signed Distance Fields , Three Fiber , Constructive Solid Geometries , Menger Fractals , Fractal Brownian , Fractal Brownian Motion ,