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What a silly little guy! Disintegration 2020 has marked the lowest point in my 25-year professional history of making games. After so much positive reaction at Gamescom, PAX, and other hands-on events, we were heartbroken when our game that we put so much effort into building, launched and died almost overnight. 2020 has marked the lowest point in my 25-year professional history of making games. After so much positive reaction at Gamescom, PAX, and other hands-on events, we were heartbroken when our game that we put so much effort into building, launched and died almost overnight. We took big risks and made a genre bending game that was imperfect but had a lot of potential to evolve post launch. ....