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Really experience in an embodied way. now, of course, it doesn t mean it has to be virtual reality it could also just be on a phone or on a desktop computer. you might have noticed that we are using the tools of the metaverse to create a good portion of this item. my avatar has been created by a couple of companies ready player me and oz. they already create tools for people to make avatars from a photo. it s this virtual version of us which will travel between online experiences in any metaverse. bosworth believes new online economies will spring up around these pixelated people. and then, over time, what i m most excited about is an economy there. and i mean, you know, economy notjust of digital goods, sure, and entertainment, that s great, but also services. in an immersive environment, i m gonna have an avatar. i m going to need a stylist, i m going to have a home space, i m going to need a decorator, ....
You know, and these are i m going to invite my friends over to my home space. when we consider that video games already sell virtual goods like clothes or vehicles, we can see where this idea draws its inspiration. but there s other parts of online culture which these companies might be less enthusiastic about. now, in the contemporary online experience, there s a lot of online hatred out there, a lot of online abuse and misinformation and things of that nature. how are you going to avoid those kinds of experiences seeping into a metaverse? yeah, so one thing that s interesting about metaverse experiences is that we imagine them being real time. do you really want the system or a person standing by, listening in? probably not. i don t. that feels like a real violation of privacy. but if the conversation is happening in real time, then how can we modify content without listening in? and so, i think we have a privacy trade off against, you know, if you want to have a high degree of con ....
And then, over time, what i m most excited about is an economy there. and i mean, you know, economy notjust of digital goods, sure, and entertainment, that s great, but also services. in an immersive environment, i m gonna have an avatar. i m going to need a stylist, i m going to have a home space, i m gonna need a decorator, you know, and these are i m gonna invite my friends over to my home space. when we consider that video games already sell virtual goods like clothes or vehicles, we can see where this idea draws its inspiration, but there s other parts of online culture which these companies might be less enthusiastic about. now, in the contemporary online experience, there s a lot of online hatred out there, a lot of online abuse and misinformation and things of that nature. how are you going to avoid those kinds of experiences seeping into a metaverse? yeah, so one thing that s interesting about metaverse experiences is that we imagine them being real time. do you really want ....
Which will travel between online experiences in any metaverse. bosworth believes new online economies will spring up around these pixelated people. and then, over time, what i m most excited about is an economy there. and i mean, you know, economy notjust of digital goods, sure, and entertainment, that s great, but also services. in an immersive environment, i m gonna have an avatar. i m going to need a stylist, i m going to have a home space, i m gonna need a decorator, you know, and these are i m gonna invite my friends over to my home space. when we consider that video games already sell virtual goods like clothes or vehicles, we can see where this idea draws its inspiration. but there s other parts of online culture which these companies might be less enthusiastic about. now, in the contemporary online experience, there s a lot of online hatred out there, a lot of online abuse and misinformation and things of that nature. how are you going to avoid those kinds of experiences seep ....
Virtual reality. we can also be on a foreign or on a desktop computer. on a foreign or on a desktop computer- on a foreign or on a desktop comuter. ., . ., ., . computer. you may have noticed we are using computer. you may have noticed we are using the computer. you may have noticed we are using the tools computer. you may have noticed we are using the tools of- computer. you may have noticed we are using the tools of the - we are using the tools of the metaverse to create a good portion of this item a phone. 0ne portion of this item a phone. one has been created by a couple of companies, ready player me and is, they already create. people who make avatars from a photograph. it is this veritable vote version of us which will travel between online experiences in any metaverse. bosworth believes new online economies will spring up around these pixelated people.- spring up around these pixelated people. spring up around these ixelated eole. ., pixelated people. and the ....