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GDC Showcase 2021 schedule


GDC Podcast Live! Hosted by Gamasutra feat. Disco Elysium writer Justin Keenan
Live
2:40 p.m. - 3:40 p.m.
Level Design Workshop: The Level Design of God of War
Discussion
Rob Davis (TBA)
Now that you know the GDC Showcase 2021 schedule, you can tune into the shows and check out all the past broadcasts. Many of the sessions will also be available on demand, so you can enjoy them even if you miss their initial live appearance. For more info about GDC proper, make sure you keep your browsers tuned to our GDC news page.
Guides Editor
Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between. ....

Lindsay Grace , Gavin Moore , Denny Unger Cloudhead , Derek Yu , Lin Facebook , Steve Collins King , Chris Hewish Xsolla , Chia Chin Lee , Justin Keenan , Phil Suh Zynga , Matt Delbosc Ubisoft , Brian Horton , Tran Innersloth , Nathaniel Bell Insomnica , Francois Alliot Nerial , Brian Fleming , Patrik Rosander Fatshark , Carrie Patel , Justin Rodriguez Firaxis , John Spitzer , Karthik Bala Velan , Michael Carter Playco , Chris Zukowski , Michael Verdu Facebook , Amit Bhojwani Facebook , Jason Rubin Facebook ,

Gamasutra: Winifred Phillips's Blog - The Big List 2021: Resources for Game Music Composers


The Big List 2021: Resources for Game Music Composers
by Winifred Phillips on 03/15/21 08:27:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Glad you re here!  I m videogame composer Winifred Phillips, and every year I compile a big list of the top online resources available for game audio folks.  It s an evolving list that expands each year as more awesome professional tools and great networking opportunities become available.  However, before we begin, it s important to acknowledge what the Covid-19 pandemic has done to our industry this year.  While the games themselves are as popular as ever, those of us making assets for these games are working under extraordinary circumstances. ....

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