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$ 2.86 Bn growth expected in Computer Accessories Market | 5.44% YOY growth in 2020 amid COVID-19 Spread | APAC to Notice Maximum Growth


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NEW YORK, May 27, 2021 /PRNewswire/
The global computer accessories market by end-user (business sector and consumer sector) and geography (North America, APAC, Europe, South America, and MEA) has been added to Technavio s offering. The global computer accessories market is expected to grow by USD 2.86 billion, at a CAGR of almost 6% during 2020-2024.
Technavio has announced its latest market research report titled
Computer Accessories Market by End-user and Geography - Forecast and Analysis 2020-2024
The market is observing significant investments in the fintech sector in the MEA region owing to factors such as the presence of a friendly regulatory environment, government support, and high amounts of funding. For instance, in August 2018, PayTabs, a payment processor in Bahrain, raised about USD 20 million to support product and global expansion. Such investments are increasing the adoption of computers, which is driving crucial in driving ....

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Worldwide Gaming Peripheral Industry to 2026 – by Device, Product, Distribution Channel and Region – ResearchAndMarkets.com – Consumer Electronics Net


2 months ago
ResearchAndMarkets.com’s offering.
The Global Gaming Peripheral Market size is expected to reach $7.1 billion by 2026, rising at a market growth of 13.1% CAGR during the forecast period.
Gaming peripherals are external devices that are specifically designed to play video games on phones, computers, or consoles. There are numerous types of gaming peripheral devices that are available in the market, for example, gaming, headset, gamepads, joystick, keyboard, mouse, and virtual reality devices. These peripherals are helpful in enhancing the gaming experience while playing several video games. There are many virtual reality devices like VR headset, VR PC backpack, and VR controller that are primarily used by gamers for an improved gaming experience in playing video games. ....

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