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Simulation Islands :: Box2D

Island management is a fundamental low level feature of physics engines and can have a big impact on solver design and performance. This was one of the first problems I decided to work on for Box2D version 3 (v3).
Since I began working on v3 I've been comparing several algorithms for island management. My goal has been to make island building scale better with multiple CPU cores. Here are the three approaches I've considered: ....

Jorrit Rouwe , Herb Sutter , Collision Detection , Game Physics ,