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Of the file that we could open it, export it in a different way and be able to pull it in. they needed upgrading. they were built a long time ago, topology is different, textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add more details, the way the geometry intersected, and the way it was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evo ....
It was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evolved their harvesting methods to draw more power so we have the cable. io city is sort of the new zion of this movie, like the expanded city. that was one of our biggest builds. we had to break it down into lot of small sections, we wanted to try and create a believable city that you could feel people have lived there for a while and they have figured out how to irrigation channels, farming, dwellings, we tried to block out these different areas that you could buy as real, and then populate it with litt ....
Of the file that we could open it, export it in a different way and be able to pull it in. they needed upgrading. they were built a long time ago, topology is different, textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add more details, the way the geometry intersected, and the way it was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evo ....
And upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evolved their harvesting methods to draw more power so we have the cable. io city is sort of the new zion of this movie, like the expanded city. that was one of our biggest builds. we had to break it down into lot of small sections, we wanted to try and create a believable city that you could feel people have lived there for a while and they have figured out how to irrigation channels, farming, dwellings, we tried to block out these different areas that you could buy as real, and then populate it with little people, little chimney stacks, atmospherics, ....
We are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evolved their harvesting methods to draw more power so we have thicker cable. io city is sort of the new zion of this movie, like the expanded city. that was one of our biggest builds. we had to break it down into lot of small sections, we wanted to try and create a believable city that you could feel people have lived there for a while and they have figured out how to irrigation channels, farming, dwellings, we tried to block out these different areas that you could buy as real, and then populate it with little people, little chimney stacks, atmospherics, it was set in a huge ca ....