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Bright Engine 2022 R3 Patch Notes! - Performance & Optimisation news

Continuing on from the upgrades introduced in R2, the engineering team have been redesigning major parts of Bright Engine’s rendering system. Plenty of redundant code has been removed, and significant chunks of the CPU-sided code have been rewritten. ....

Massum Zaidi , Daniel Burkhart , Mark Makarainen , Bright Engine , Huge Thank , World Editor , Game Client , Dynamic Link Libraries , Universal Resource Management , Object Class , Emission Color , Emission Mask , Terrain Material Set , Terrain Material , Uniform Binding , Uniform Buffers , Uniform Buffer , Demo Plains , Out Time , Zero Dawn , Right Engine 2022 R3 Patch Notes Performance Optimisation ,

Bright Engine 2022 R2 Patch Notes! - Performance & Optimisation news

It’s been two months of an architectural overhaul for the Bright Engine render pipeline. The engineering team have been making substantial changes to how the engine draws the scene, resulting in significant performance boosts without loss of graphical. ....

Massum Zaidi , Daniel Burkhart , Mark Makarainen , Bright Engine , Huge Thank , Demo Plains , Image Cache , Uniform Buffer Objects , Buffer Scene Albedo , Right Engine 2022 R2 Patch Notes Performance Optimisation ,