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What does the future hold for RPGs?


Published
14 Apr, 2021
This is The Limit Break, a fortnightly column in which Kat Bailey explores all things RPG. It s also, sadly, Kat s last entry in the series. Congratulations to her on her new role.
A question that crosses my mind from time to time is why there aren’t more horror RPGs. Certainly, RPGs are more than capable of generating psychological terrors, and horror games are as popular as they’ve ever been. But outside of a handful of classics like Sweet Home, System Shock 2, and Vampire: The Masquerade - Bloodlines, it remains a fairly under-developed area within the genre. ....

Andrew Wilson , Warren Spector , Brian Mitsoda , Mike Williams , Logan Marshall , David Anderson , Richard Garriott , Tom Hardy , Sweet Home , System Shock , Alpha Protocol , Space Elves , Disco Elysium , Outer Worlds , Logan Marshall Green , Computer Gaming World , Creed Odyssey , Dragon Age , Larian Studios , Eiyuden Chronicle , Bravely Default , Final Fantasy , Job System , Mass Effect , Captain David , Mass Effect Legendary Edition ,

Happy Birthday, Lemmings! Iconic Dundee game is 30-years-old


Happy Birthday, Lemmings! Iconic Dundee game is 30-years-old
© SYSTEM
It was exactly 30 years ago that Lemmings stormed on to the Amiga.
It turned out to be a pivotal moment for the gaming industry providing treasured memories for generations of kids.
© Kris Miller
A Lemmings statue at Seabraes.
The puzzle-platformer  game was developed by DMA Design in Dundee, helping to put the city on the gaming map.
Lemmings is estimated to have sold around 20 million copies between its various ports and there have been numerous sequels, remakes and spin-offs.
In 1996, Computer Gaming World declared it the 12th-best computer game ever released, and that same year, Next Generation declared it the 8th-greatest game of all time, and “second only to Tetris” in the puzzle genre. ....

Kris Miller , Computer Gaming World , Next Generation , கிரிஸ் மில்லர் , கணினி கேமிங் உலகம் , அடுத்தது ஜெநரேஶந் ,

30 - The Dragon Speech, and Chris Crawford's improbable dream | Episodes | The Life & Times of Video Games


It was the greatest speech he ever gave in his life , and it marked a turning point in his pursuit of his dream, but it had the note of a eulogy. This is the story of how and why the legendary designer Chris Crawford left the games industry in an opening-day lecture at the 1993 Game Developers Conference, an event that he had founded just six years prior.
(If you don t see the player above, it means your browser is blocking my podcast host Megaphone. If that s the case you can listen by downloading the mp3, turning off your adblocker, whitelisting all megaphone.com subdomains, or loading it up in your favourite podcast app. I m sorry about the inconvenience, but there s nothing I can do about it until Megaphone either improves its privacy performance or I switch to a new host which I d rather not do just yet.) ....

United States , Richard Moss , Avalon Hill , Scott Grant , Gordon Walton , Chris Crawford , Vivek Mohan , Carey Clanton , Seth Robinson , David Evans , Wade Tregaskis , Alan Kay , Richard Bannister , Simon Moss , Rob Eberhardt , Ivan Sutherland , Game Developers Conference , Computer Game Developers Conference , Developers Conference , Video Games , Dragon Speech , Video Computer System , Eastern Front , Xerox Alto , Computer Game Design , Computer Gaming World ,