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K12 school platforms (networks) Market: Business Overview, Challenges, Opportunities, Trends and Market Analysis by 2027 – KSU


Los Angeles, United States, May 2021: Global
K12 school platforms (networks) Market is one of the most comprehensive and latest additions to Alexa Reports Database. It offers detailed research and analysis of key aspects of the Global K12 school platforms (networks) market. The Market analysts authoring this report have provided in-depth information on leading growth drivers, restraints, challenges, trends, and opportunities to offer a complete analysis of the Global K12 school platforms (networks) Market. Market participants can use the analysis on Market dynamics to plan effective growth strategies and prepare for future challenges beforehand. Each trend of the Global K12 school platforms (networks) Market is carefully analyzed and researched by the leading industry analysts. ....

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At A CAGR of 32.0%, Gamification in Education Market Is Expected To Grow From USD 450 Million In 2018 To USD 1,800 Million By 2023


(MENAFN - Comserve) Shibuya-ku, Tokyo, Japan, Japan, Feb 19, 2021, 09:05 /Comserve / Increased adoption of digital learning and augmented/virtual reality technologies to drive overall growth of gamification in education market across the globe. major vendors-Bunchball (US), NIIT (India), MPS Interactive (India), Microsoft (US), D2L,
The gamification in education market is expected to grow from USD 450 million in 2018 to USD 1,800 million by 2023, at a Compound Annual Growth Rate (CAGR) of 32.0% during the forecast period of 20182023. The major factors driving the growth of the gamification in education market are increasing adoption of digital learning, growing need to enhance the learning experience for better outcomes, and adoption of AR/VR technologies. However, the lack of availability of skilled trainers and instructors is hindering the market growth. ....

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