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Amber Vault (Standard Var.) Killing Spree: Killing shots increase damage by 30% for this weapon for 30s. Bonus deteriorates with time and stacks up to 5 kills. Brain-Eater: Critical shots do not consume ammo. Imploder (Standard Var.) Deadly Disturbance: Critical shots activate an unstable Anomaly effect in your enemy causing them to explode, dealing X damage to other enemies within a 5m radius (3s cooldown). Anomaly Surge: Critical Shots spawn an Anomaly energy blast that deals X damage in a 2m radius (1s cooldown). Lucky Jinx (Demolisher Var.) Ultimate Toxic Bullets: Shots inflict Toxic on enemies (1s cooldown). Perpetuum Mobile: You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine. ....