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Hades, its obligation to its players has only just begun. The reason roguelikes have become so popular with indie developers is that they scale well for smaller teams. Once the core gameplay loop is designed, it’s comparatively easy to add new content or tweak variables to improve the experience for players. The makers of games like Hades executed on this strategy, entirely in the public eye, with early access releases followed by countless updates. In Hades’ case, those updates allowed a game to grow from an extremely good action roguelike into Polygon’s game of the year in 2020. Returnal developer Housemarque went another way, opting to drop the full game at once, with mixed results. While the art design and minute-to-minute action have been praised no shock, given Housemarque’s pedigree there are plenty of kinks in ....
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