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In the early-2000s, as Core tried desperately to stay alive following stagnating sales of Tomb Raider, the studio moved onto a PSP game based on parkour called Free Running. The people at the studio thought they could use the engine they had created for this PSP game to make a Tomb Raider 10th Anniversary game. This would be a remake of the first Tomb Raider game, launched 10 years after its debut on Saturn, PS1 and PC. Then Core programmer Gavin Rummery pitched the idea to then Core publisher Eidos, but was surprised to find the company lukewarm. Eidos was acquired by SCi in 2005, and Rummery found SCi more receptive to the idea of a 10th Anniversary Tomb Raider. Core got the go-ahead, and work began. ....