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Arx Libertatis mod for Arx Fatalis


Arx Libertatis mod for Arx Fatalis
The goals of Arx Libertatis are to
Update the Arx Fatalis source code to support modern systems
Improve portability of the game
Provide ports and on-going support in source for modern systems
Eliminate bugs or limitations of the original
Improve basic functionality to bring the engine on-par with similar modern games
Provide for further improvements and customizations to be made to the game by the community
For a complete list of features, see the changelog
As of version 1.0, Arx Libertatis allows you to play Arx Fatalis under Windows, Linux and FreeBSD - provided you own a copy of the original Arx Fatalis. The source can also be compiled for Mac OS X, but only unofficial Mac binaries are available. ....

Pedro Ordaz , Arx Fatalis , Arx Libertatis , Cure Poison , Pedro Ordaz , Arx Insanity Overhaul ,

Arx Libertatis 1.2 "Mega Mega Mega" released news


Arx Libertatis 1.2 Mega Mega Mega released news
This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands.
Posted by dscharrer on
Rune recognition and bow aim revamped
One of the defining features of Arx Fatalis is drawing runes to cast spells. However, that can also be one of the more frustrating mechanics as the game expects you to draw straight horizontal, vertical or diagonal lines with hard corners - all while dodging enemy attacks - without much tolerance for slanted or otherwise imperfect lines. To making casting more fun, bsxf47 has implemented a more forgiving rune stroke recognition algorithm. ....

Pedro Ordaz , Arx Fatalis , Arx Libertatis , Cure Poison , Pedro Ordaz , Arx Insanity Overhaul ,