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Nippon Ichi's 30th Anniversary Website Teases Three Unannounced New Games

Could it be a Disgaea in disguise? - Developer Nippon Ichi is today celebrating 30 years in the industry and it has set up. ....

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Women's Basketball Looks to Black Out Mississippi State Sunday - Texas A&M Athletics

The 12th Man is encouraged to wear black on Sunday as the Texas A&M women's basketball team debuts its black uniforms against Mississippi State inside Reed Arena ....

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Aggie Cross Country Set to Host Texas A&M Invitational - Texas A&M Athletics

Aggie Cross Country Set to Host Texas A&M Invitational - Texas A&M Athletics
12thman.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from 12thman.com Daily Mail and Mail on Sunday newspapers.

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Adaptation and Re-adaptation: The story of Pitfall II


All PostsGames @ itch.io
Jul 8, 2021
The video game console originated as a way to bring arcade experiences (specifically,
Pong) into the home. But the home game took on a life of its own; playing a game in your house that you can play indefinitely is very different than a game that needs to constantly shuffle through new players to get the quarters of each. One early game that understood that difference was 1984’s
Pitfall II. Let’s put on our amateur video game analyst hats and take a look into gaming history.
Pitfall!
Made by David Crane in 1982,
Pitfall! is arguably the first video game that originated on consoles (as opposed to the arcades or computers) to be a real hit. Selling over four million copies on its original Atari 2600 and countless more on successive platforms (like the MSX, pictured above), the flip-screen game created the side-scrolling platformer, creating a large world that extended beyond the bounds of the television. ....

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