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Faculty and students are taking to learning in the metaverse, but universities wonder how they will pay for it once Meta’s two-year pilot program ends. It’s not as pricey as it sounds: visiting Egypt, blasting off for Mars, traveling in time, rebuilding an entire college campus. When it all happens in the virtual realms of the metaverse, almost anything is possible to support new and innovative learning experiences. But for the vanguard of colleges experimenting with the concept of “metaversities” and classes held in virtual reality, a financial reality is becoming clear: bringing the metaverse to large numbers of faculty and students is costly and hard to pull off.