Have it your way: a case for sub-factions in strategy games by Brandon Casteel on 02/25/21 01:11:00 pm The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
One of my all-time favorite games is the 2001 RTS Emperor: Battle for Dune. In some ways, it s not aged particularly well. Even for 2001 its graphics were a bit sub par. Also, the game s UI was a somewhat baffling transparent rainbow sherbet color. The campaign is decent, allowing the player to go through a series of skirmish matches with some light story sprinkled in, interspersed with a couple of commando missions and other story-advancing levels. There are a couple of fun moments - I retain a distinct memory of being attacked by a massive swarm of Tleilaxu units at one
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