by Willem Hilhorst - April 28, 2021, 7:00 am EDT
Snap invented the genre, but can its sequel redefine it for the next generation?
Earlier this week we posted an overview of how Pokémon Snap was created with “Know Your Developers: Pokémon Snap Series”. The Snap series clearly started out as a creative experiment from the team at HAL laboratory where they aimed to create a photography game. Initially, according to the Ask Iwata book, the project lacked a motivation for players to take photos, until Iwata suggested that the subjects in question should be Pokémon. Now I don’t want to retread Neal’s video above, though you should definitely check it out if you haven’t already, but where he focused on how the team came together and created the original Snap, I’d like to take a broader look at how photography in games has evolved over time.
Fujifilm Goes Full POKÉMON SNAP for New Mini Printer
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If you were a kid say, 20 years ago, then chances are you remember the first
Pokémon Snap for Nintendo 64. And a new version is right around the corner for the Nintendo Switch. But in the era of the original game, Blockbuster Video stores installed something called
Pokémon Snap Stations in various locations. This is the era when every city had a Blockbuster Video or two. These stations allowed
Pokémon fans to bring in an N64 memory card full of their favorite pics and print out a sheet of
Photo mode.
16/04/21
With 151,000 copies sold in North America alone on release day and a total lifetime sales of 3.63 million, Pokémon Snap! was – and still is – a fan favourite and the 11th highest selling Nintendo 64 game. There’s been calls for a sequel for the last 22 year, but it’s only now that Nintendo are finally granting Pokéfans’ wishes with ‘New Pokémon Snap’ releasing 30th April 2021.
Counting down the days until its Nintendo Switch launch, let’s take a look back at what Pokémon Snap such a memorable entry in this power-selling franchise.
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Fairy tale beginnings