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Gamasutra: Josh Bycer's Blog - The Impossible Chase of "Fun"
Gamasutra: Josh Bycer's Blog - The Impossible Chase of "Fun"
Gamasutra: Josh Bycer's Blog - The Impossible Chase of "Fun" Game Design
Elden Ring once again frames our discussion to talk about why fun is not the best way to rate a game's design, and why you can't please everyone with
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