Students reflect on the games that got them through a tense

Students reflect on the games that got them through a tense year


Students reflect on the games that got them through a tense year
Georgia State students reflect on the games that got them through a tense year. Photo by Harry Wyman | The Signal
The year 2020 was tumultuous, seeing a “new normal” due to the COVID-19 pandemic. Encouraged to stay at home, many people turned to video games as a form of safe entertainment. As a result, video game sales went up 23% compared to the same period in 2019.
Last year saw the release of highly anticipated games such as Cyberpunk 2077 and Ghost of Tsushima, but there were other less-anticipated games that became surprise hits.

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