While Lomet says he can’t discuss the particulars yet, what he’s talking about in the second tweet is the factor that kept Joystick’s rounds from hitting Virtue. There was a body blocking line of sight between the two players, and since this was being handled on the client side, the broadcast booth couldn’t see it – making it look like Joystick was firing directly at Virtue to no effect. Lomet says the team is working on a change that would include the start animation in the total defuse time, and that while he can’t yet comment on the “client side body situation”, players should “stay tuned” – so you can probably expect the Siege dev team to address it sometime soon. They’ve recently gone and fixed the recoil bug, after all.