Rainbow Six Siege's defuser timing is off, confusing esports

Rainbow Six Siege's defuser timing is off, confusing esports casters


While Lomet says he can’t discuss the particulars yet, what he’s talking about in the second tweet is the factor that kept Joystick’s rounds from hitting Virtue. There was a body blocking line of sight between the two players, and since this was being handled on the client side, the broadcast booth couldn’t see it – making it look like Joystick was firing directly at Virtue to no effect.
Lomet says the team is working on a change that would include the start animation in the total defuse time, and that while he can’t yet comment on the “client side body situation”, players should “stay tuned” – so you can probably expect the Siege dev team to address it sometime soon. They’ve recently gone and fixed the recoil bug, after all.

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Emilien Lomet , Team Empire , Twitter , Team Empire Joystick , Rainbow Six Siege , Six Siege , அணி பேரரசு , ட்விட்டர் , வானவில் ஆறு முற்றுகை , ஆறு முற்றுகை ,

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