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Microsoft Next-Gen DXR Ray Tracing To Offer Faster Performance By Utilizing SSDs To Limit VRAM Usage In Games : comparemela.com
Microsoft Next-Gen DXR Ray Tracing To Offer Faster Performance By Utilizing SSDs To Limit VRAM Usage In Games
Microsoft has proposed a new method to make ray tracing in games faster with future DXR API updates by leveraging SSDs to limit VRAM usage.
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