Mass Effect Legendary Edition shows why realism isn't better

Mass Effect Legendary Edition shows why realism isn't better than style


Source: BioWare/EA Noveria in the original Mass Effect and in Mass Effect Legendary Edition.
The most obvious example of the updated graphics ruining the tone of a scene is the overhauled version of Mass Effect's Eden Prime, which trades the ominous blood-red skies of the original game for a bright and warm sunset vista, complete with a giant lens flare. This makes the location look more realistic based on its in-game description, but it also makes the game's opening level feel much less nerve-wracking and tense. There was something distinctly terrifying and downright intimidating about how the Sovereign made a paradise world known across the Milky Way for its lush beauty look like a hellscape. That has been lost in the remaster.

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