Final Fantasy 7 Rebirth creative director didn't want "refle

Final Fantasy 7 Rebirth creative director didn't want "reflex-type" action without the strategic elements he considers "core" to the JRPG series

For the Square Enix developers behind Final Fantasy 7 Remake and its sequel Rebirth, moving the series to a more action-oriented take with its combat was a key focus, but still retaining the franchise

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Teruki Endo , Tetsuya Nomura , Square Enix , Iain Harris , , Final Fantasy , Game Informer ,

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