Building a fast and light puzzle game feature - The Godkiller - Chapter 1 I explain the game mechanics of The Godkiller and how they give the game a different kind of feeling than a typical puzzle game. Posted by ErikH2000 on May 2nd, 2021 As I described earlier in the “My Trailer Needs Work” article, I’ve not done a great job of showing gamers what playing The Godkiller is like. They mostly yawned through my double-A cinematics and promises of a story-rich experience. But I am convinced the game mechanics are solid, fun, and, dare I say it… unique. Let me go over the basic verbs available to you as a player.