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Spring Issue #167 Contents

Welcome Welcome to the online home of Mystery Scene Magazine, your guide to the best in crime and mystery fiction. Each print issue offers in-depth articles, author interviews, provocative essays, and information for collectors. We review books, TV and streaming shows, films, reference works, audiobooks, short stories, and more. Our print edition comes out four times a year. It s in a 68 page, full color, glossy magazine format. Subscribe here. Most of the content on this website is original and available online only. Enjoy! Follow Us On

At the Scene, Spring Issue #167

At the Scene, Spring Issue #167 Hello Everyone! Look who we found hiding out with the crockery at a Connecticut estate sale! Because the sale included items from many sources, there’s no easy way to establish ownership. But, of course, there are only a few people that it could have belonged to. Was it Jack Webb’s Edgar for the radio drama Dragnet? It would be fitting if it once belonged to John Collier. For this issue, Art Taylor assigned himself the task of reading all the Edgar short story winners from the founding of Mystery Writers of America to the present. In 1952, Collier’s “outlandish and gymnastic prose” resulted in an Edgar Award for the collection

What does the future hold for the GCC s gaming industry?

The number of Middle East gamers is believed to be over 100 million by David Ndichu December 19, 2020 A multi-billion-dollar industry and an enthusiastic audience. The script for gaming in the GCC writes itself. A recent report by Frost & Sullivan lays bare the potential for gaming as an economic catalyst. According to the research firm, gaming in the MENA region is estimated to be worth $4.5bn. The number of Middle East gamers is believed to be over 100 million. The GCC will account for about 1.5 per cent of the global gaming market revenue by 2025, the report adds. It places Saudi Arabia in the 19th position globally in gaming revenues in 2019, at an estimated $837m. The sector is expected to grow at a 22.5 per cent CAGR over 2019-2025.

What does the future behold for the GCC s gaming industry?

What does the future behold for the GCC s gaming industry?
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