The pandemic should have been VR’s big moment, offering an escape for millions of locked-in households
Consumers have balked at the hardware’s expense: a headset costs several hundred dollars, the same price as video game consoles that support hundreds of games
Updated 02 June 2021
June 02, 2021 12:10
NEW YORK: Virtual reality computer generated 3D environments that can range from startlingly realistic to abstract wonderlands has been on the cusp of wide acceptance for years without ever really taking off.
The pandemic should have been VR’s big moment, offering an escape for millions of locked-in households. Special headsets and gloves let people interact with a 360-degree, three-dimensional environment, seemingly a good fit for people stuck indoors. But consumers preferred simpler and more accessible tech like Zoom, Nintendo’s Switch and streaming services like Netflix.
Twitter is working on expanding Spaces to web - The Hindu BusinessLine
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Maya Gold Patterson, The Black Woman Who Led Twitter Spaces Design
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What Twitter plans to do with Spaces
March 05, 2021
The experimental audio chat rooms will help facilitate new use cases Twitter’s experimental audio chat rooms Twitter Spaces will help facilitate new use cases for users, communities as well as businesses, according to Dantley Davis, Head of Design & Research at Twitter.
In a Spaces session hosted by Twitter India communications lead Keya Madhvani Singh, the Spaces team, including Davis, Maya Gold Patterson, Staff Product Designer, and Danny Singh, Staff Researcher at Twitter, discussed the platform’s idea and shared it’s focus for the platform moving forward.
“We re basically building capability for new use cases to exist in the same way that video has different formats such as interviews and storytelling,” explained Davis.