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Gamasutra: Ben Burgh s Blog - The Design of Millennium Maximus, and Its Core Fantasy

The Design of Millennium Maximus, and Its Core Fantasy by Ben Burgh on 02/09/21 10:30:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Introduction - Brief overview of Millennium Maximus, and the contents of this post-mortem Game Jam Timeline - Cool pie chart showing how I spent my time making this game in a weekend Design Considerations - Why did I do the things I did? Overall Cutting Room Floor Card Design If You Like This, Check Out - Some recommendations for cool PICO-8 and card game parodies

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