Tonight on the Stevetendo show, we ll be continuing Mega Mondays with Mega Man X2. This installment of the Mega Man X series brings eight new mavericks to fight as well as the maverick hunters. I believe I got Mega Man X2 for Christmas the year it released in the United States and it has been one of my favorite games on the Super Nintendo. X2 is tougher than the original as the boss fights are harder and the stages are tougher to traverse through. Pop in at 9 p.m. EDT/6 p.m. PDT to see if I have what it takes to take Sigma down and save the world. On a different note, next Monday should be the start of the summer of Sonic the Hedgehog so stay tuned next Monday because we gotta go fast!
The heat is picking up this summer and the Stevetendo show is following suit. Tonight is another Shacker s choice night, with the honor going to Wide World of Electronic Sports host and fellow nighttime live streamer, Bryan Skankcore Lefler spending those Shack Points on a game that gets his recommendation, Gato Roboto. I honestly know very little about Gato Roboto other than it being a Metroidvania so tune in at 9 p.m. EDT/ 6 p.m. PDT to see me learn the tricks of the Gato Roboto trade. I have been enjoying Metroidvania-type games lately so this should be an interesting playthrough.
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The Best Spin-Off Pokemon Games After 25 Years
The mainline Pokemon games that started with
Pokemon Red and Green 25 years ago today are undoubtedly the backbone of the franchise – the games the community waits to hear more about each generation – but there’s an entire ecosystem of spin-off games propping them up. While the longevity and availability of these spin-off titles don’t always match that of the core Pokemon games, they’re often associated with many fans’ best memories of the Pokemon franchise.
It’s also hard not to have a favorite spin-off game considering how many of them there are. Some of them are more ambitious than others while some of the games like
When
Pokémon Red and Green (internationally Red and Blue) released to Japanese audiences on February 27th, 1996, the team that developed the games had no idea exactly what would happen next. How could they ever expect their little Game Boy experience to become a global phenomenon worthy of having its release marked and remembered by its fans over two decades later? But this fanbase is in a bit of a mess at the moment. Its original fanbase has begun to age away from it in favor of more complex and large scale games; its second wave audience is dissatisfied with the franchise’s development direction; and for the actual target audience, the competition is both extremely different and larger than ever.